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Possible options for rounded box brush image
| Name | FSlateBrushOutlineSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Styling/SlateBrush.h |
| Include Path | #include "Styling/SlateBrush.h" |
Syntax
USTRUCT (BlueprintType )
struct FSlateBrushOutlineSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Styling/SlateBrush.h | |||
FSlateBrushOutlineSettings
(
float InUniformRadius |
Styling/SlateBrush.h | ||
FSlateBrushOutlineSettings
(
FVector4 InRadius |
Styling/SlateBrush.h | ||
FSlateBrushOutlineSettings
(
const FSlateColor& InColor, |
Styling/SlateBrush.h | ||
FSlateBrushOutlineSettings
(
float InUniformRadius, |
Styling/SlateBrush.h | ||
FSlateBrushOutlineSettings
(
FVector4 InRadius, |
Styling/SlateBrush.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseBrushTransparency | bool | True if we should use the owning brush's transparency as our own | Styling/SlateBrush.h |
|
| Color | FSlateColor | Tinting applied to the border outline. | Styling/SlateBrush.h |
|
| CornerRadii | FVector4 | Radius in Slate Units applied to the outline at each corner. | Styling/SlateBrush.h |
|
| RoundingType | TEnumAsByte< enum ESlateBrushRoundingType::Type > | The Rounding Type | Styling/SlateBrush.h |
|
| Width | float | Line width in Slate Units applied to the border outline. | Styling/SlateBrush.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSlateBrushOutlineSettings& Other |
Compares these outline settings with another for equality. | Styling/SlateBrush.h |