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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/FSlateAttributeDescriptor
Internal class to initialize the SlateAttributeDescriptor (Add attributes or modify existing attributes).
| Name | FInitializer |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Types/SlateAttributeDescriptor.h |
| Include Path | #include "Types/SlateAttributeDescriptor.h" |
Syntax
struct FInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitializer
(
FSlateAttributeDescriptor& InDescriptor |
Types/SlateAttributeDescriptor.h | ||
FInitializer
(
const FInitializer& |
Types/SlateAttributeDescriptor.h | ||
FInitializer
(
FSlateAttributeDescriptor& InDescriptor, |
Types/SlateAttributeDescriptor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FInitializer() |
Types/SlateAttributeDescriptor.h |
Structs
| Name | Remarks |
|---|---|
| FAttributeEntry |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Descriptor | FSlateAttributeDescriptor & | Types/SlateAttributeDescriptor.h | ||
| FSlateWidgetClassData | friend | Types/SlateAttributeDescriptor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FContainerInitializer AddContainer
(
FName ContainerName, |
Types/SlateAttributeDescriptor.h | ||
FAttributeEntry AddMemberAttribute
(
FName AttributeName, |
Types/SlateAttributeDescriptor.h | ||
FAttributeEntry AddMemberAttribute
(
FName AttributeName, |
Types/SlateAttributeDescriptor.h | ||
void OverrideInvalidationReason
(
FName AttributeName, |
Change the InvalidationReason of an attribute defined in a base class. | Types/SlateAttributeDescriptor.h | |
void OverrideInvalidationReason
(
FName AttributeName, |
Change the InvalidationReason of an attribute defined in a base class. | Types/SlateAttributeDescriptor.h | |
void OverrideOnValueChanged
(
FName AttributeName, |
Change the FAttributeValueChangedDelegate of an attribute defined in a base class. | Types/SlateAttributeDescriptor.h | |
void SetAffectVisibility
(
FName AttributeName, |
Change the update type of an attribute defined in a base class. | Types/SlateAttributeDescriptor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitializer & operator=
(
const FInitializer& |
Types/SlateAttributeDescriptor.h |