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Update context for deferred drawing of widgets to render targets
| Name | FRenderThreadUpdateContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include Path | #include "Rendering/SlateRenderer.h" |
Syntax
struct FRenderThreadUpdateContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClearTarget | bool | Rendering/SlateRenderer.h | ||
| DeltaRealTimeSeconds | float | Rendering/SlateRenderer.h | ||
| DeltaTimeSeconds | float | Rendering/SlateRenderer.h | ||
| RealTimeSeconds | double | Rendering/SlateRenderer.h | ||
| Renderer | ISlate3DRenderer * | Rendering/SlateRenderer.h | ||
| RenderTarget | FRenderTarget * | Rendering/SlateRenderer.h | ||
| WindowDrawBuffer | FSlateDrawBuffer * | Rendering/SlateRenderer.h | ||
| WorldTimeSeconds | double | Rendering/SlateRenderer.h |