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Unreal Engine C++ API Reference > Runtime > Slate > Widgets > Input > TNumericUnitTypeInterface
- INumericTypeInterface::IsCharacterValid()
- TDefaultNumericTypeInterface::IsCharacterValid()
- TNumericUnitTypeInterface::IsCharacterValid()
References
Module | Slate |
Header | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericTypeInterface.h |
Include | #include "Widgets/Input/NumericTypeInterface.h" |
Source | /Engine/Source/Runtime/Slate/Public/Widgets/Input/NumericUnitTypeInterface.inl |
virtual bool IsCharacterValid
&40;
TCHAR InChar
&41; const
Remarks
Check whether the specified typed character is valid