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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/SScrollBorder
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Widgets/Layout/SScrollBorder.h |
| Include Path | #include "Widgets/Layout/SScrollBorder.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SScrollBorder >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SScrollBorder::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/Layout/SScrollBorder.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/Layout/SScrollBorder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & BorderFadeDistance
(
const TAttribute< FVector2D >& InAttribute |
The distance in normalized coordinate to begin fading the scroll border. | Widgets/Layout/SScrollBorder.h | |
NamedSlotProperty< FArguments > Content() |
Arbitrary content to be displayed in the overlay under the shadow layers; if not specified, the associated ScrollableWidget will be used instead. | Widgets/Layout/SScrollBorder.h | |
WidgetArgsType & Style
(
const FScrollBorderStyle* InArg |
Style used to draw this scroll border | Widgets/Layout/SScrollBorder.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments & operator[]
(
const TSharedRef< SWidget >& InChild |
Widgets/Layout/SScrollBorder.h |