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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
virtual void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input Additionally, add a container of context objects to also associate with this command | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h | |
void MapAction
(
const TSharedPtr< const FUICommandInfo > InUICommandInfo, |
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | Framework/Commands/UICommandList.h |
MapAction(const TSharedPtr< const FUICommandInfo >, const FUIAction &)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
virtual void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
const FUIAction & InUIAction
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| InUIAction | Action to map to this command |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
MapAction(const TSharedPtr< const FUICommandInfo >, const FUIAction &, const FUIActionContext &)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input Additionally, add a container of context objects to also associate with this command
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
virtual void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
const FUIAction & InUIAction,
const FUIActionContext & InUIActionContext
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| InUIAction | Action to map to this command |
| InUIActionContext | Action context to map to this command |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, FCanExecuteAction, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
FCanExecuteAction CanExecuteAction,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| CanExecuteAction | The delegate to call to see if the command can be executed |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, FCanExecuteAction, FIsActionChecked, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
FCanExecuteAction CanExecuteAction,
FIsActionChecked IsCheckedDelegate,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| CanExecuteAction | The delegate to call to see if the command can be executed |
| IsCheckedDelegate | The delegate to call to see if the command should appear checked when visualized in a multibox |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, FCanExecuteAction, FGetActionCheckState, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
FCanExecuteAction CanExecuteAction,
FGetActionCheckState GetActionCheckState,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| CanExecuteAction | The delegate to call to see if the command can be executed |
| GetActionCheckState | The delegate to call to see what the check state of the action should be when visualized in a multibox |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, FCanExecuteAction, FIsActionChecked, FIsActionButtonVisible, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
FCanExecuteAction CanExecuteAction,
FIsActionChecked IsCheckedDelegate,
FIsActionButtonVisible IsVisibleDelegate,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| CanExecuteAction | The delegate to call to see if the command can be executed |
| IsCheckedDelegate | The delegate to call to see if the command should appear checked when visualized in a multibox |
| IsVisibleDelegate | The delegate to call to see if the command should appear or be hidden when visualized in a multibox |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |
MapAction(const TSharedPtr< const FUICommandInfo >, FExecuteAction, FCanExecuteAction, FGetActionCheckState, FIsActionButtonVisible, EUIActionRepeatMode)
Description
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
| Name | MapAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Commands/UICommandList.h |
| Include Path | #include "Framework/Commands/UICommandList.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp |
void MapAction
(
const TSharedPtr < const FUICommandInfo > InUICommandInfo,
FExecuteAction ExecuteAction,
FCanExecuteAction CanExecuteAction,
FGetActionCheckState GetActionCheckState,
FIsActionButtonVisible IsVisibleDelegate,
EUIActionRepeatMode RepeatMode
)
Parameters
| Name | Remarks |
|---|---|
| InUICommandInfo | The command info to map |
| ExecuteAction | The delegate to call when the command should be executed |
| CanExecuteAction | The delegate to call to see if the command can be executed |
| GetActionCheckState | The delegate to call to see what the check state of the action should be when visualized in a multibox |
| IsVisibleDelegate | The delegate to call to see if the command should appear or be hidden when visualized in a multibox |
| RepeatMode | Can this action can be repeated if the chord used to call it is held down? |