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Handle to an active progress notification. Used to update the notification
| Name | FProgressNotificationHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Notifications/NotificationManager.h |
| Include Path | #include "Framework/Notifications/NotificationManager.h" |
Syntax
struct FProgressNotificationHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/Notifications/NotificationManager.h | |||
FProgressNotificationHandle
(
int32 InId |
Framework/Notifications/NotificationManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | int32 | Framework/Notifications/NotificationManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Framework/Notifications/NotificationManager.h | ||
void Reset() |
Framework/Notifications/NotificationManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FProgressNotificationHandle& OtherHandle |
Framework/Notifications/NotificationManager.h |