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API > API/Runtime > API/Runtime/Slate > API/Runtime/Slate/FLayoutSaveRestore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SaveSectionToConfig
(
const FString& InConfigFileName, |
Write the desired value into the desired section of a named config file. | Framework/Docking/LayoutService.h | |
static void SaveSectionToConfig
(
const FString& InConfigFileName, |
Framework/Docking/LayoutService.h |
SaveSectionToConfig(const FString &, const FString &, const FString &)
Description
Write the desired value into the desired section of a named config file. This function should only be used to save localization names (e.g., LayoutName, LayoutDescription). For saving the FTabManager::FLayout, check SaveToConfig.
| Name | SaveSectionToConfig |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Docking/LayoutService.h |
| Include Path | #include "Framework/Docking/LayoutService.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Docking/LayoutService.cpp |
static void SaveSectionToConfig
(
const FString & InConfigFileName,
const FString & InSectionName,
const FString & InSectionValue
)
Parameters
| Name | Remarks |
|---|---|
| InConfigFileName | file to be saved to. |
| InSectionName | the section name where to save the value. |
| InSectionValue | the value to save. |
SaveSectionToConfig(const FString &, const FString &, const FText &)
| Name | SaveSectionToConfig |
| Type | function |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Docking/LayoutService.h |
| Include Path | #include "Framework/Docking/LayoutService.h" |
| Source | /Engine/Source/Runtime/Slate/Private/Framework/Docking/LayoutService.cpp |
static void SaveSectionToConfig
(
const FString & InConfigFileName,
const FString & InSectionName,
const FText & InSectionValue
)