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The context needed when creating a block from a run of a text
| Name | FLayoutBlockTextContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Text/IRun.h |
| Include Path | #include "Framework/Text/IRun.h" |
Syntax
struct FLayoutBlockTextContext : public FRunTextContext
Inheritance Hierarchy
- FShapedTextContext → FRunTextContext → FLayoutBlockTextContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayoutBlockTextContext
(
const FRunTextContext& InRunTextContext, |
Framework/Text/IRun.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TextDirection | TextBiDi::ETextDirection | The reading direction of the text contained within this block | Framework/Text/IRun.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FLayoutBlockTextContext& Other |
Framework/Text/IRun.h | ||
bool operator==
(
const FLayoutBlockTextContext& Other |
Framework/Text/IRun.h |