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API > API/Runtime > API/Runtime/Slate
| Name | FDefaultRichTextMarkupWriter |
| Type | class |
| Header File | /Engine/Source/Runtime/Slate/Public/Framework/Text/RichTextMarkupProcessing.h |
| Include Path | #include "Framework/Text/RichTextMarkupProcessing.h" |
Syntax
class FDefaultRichTextMarkupWriter : public IRichTextMarkupWriter
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDefaultRichTextMarkupWriter() |
Framework/Text/RichTextMarkupProcessing.h |
Functions
Public
Overridden from IRichTextMarkupWriter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Write
(
const TArray< FRichTextLine >& InLines, |
Write the provided array of line and run info, producing an output string containing the markup needed to persist the run layouts | Framework/Text/RichTextMarkupProcessing.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FDefaultRichTextMarkupWriter > Create() |
Framework/Text/RichTextMarkupProcessing.h | ||
static void EscapeText
(
FString& TextToEscape |
Framework/Text/RichTextMarkupProcessing.h | ||
static TSharedRef< FDefaultRichTextMarkupWriter > GetStaticInstance() |
Framework/Text/RichTextMarkupProcessing.h |