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API > API/Runtime > API/Runtime/SkeletalMeshDescription
Merge these two.
| Name | FSkinWeightsVertexAttributesRef |
| Type | class |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkinWeightsAttributesRef.h |
| Include Path | #include "SkinWeightsAttributesRef.h" |
Syntax
class FSkinWeightsVertexAttributesRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SkinWeightsAttributesRef.h | |||
| SkinWeightsAttributesRef.h | |||
| SkinWeightsAttributesRef.h | |||
FSkinWeightsVertexAttributesRef
(
TVertexAttributesRef< TArrayAttribute< int32 > > InAttributesRef |
SkinWeightsAttributesRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributesRef | TVertexAttributesRef< TArrayAttribute< int32 > > | SkinWeightsAttributesRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVertexBoneWeights Get
(
const FVertexID InVertexIndex |
SkinWeightsAttributesRef.h | ||
bool IsValid() |
SkinWeightsAttributesRef.h | ||
| SkinWeightsAttributesRef.h | |||
void Set
(
const FVertexID InVertexIndex, |
SkinWeightsAttributesRef.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightsVertexAttributesRef & operator=
(
const FSkinWeightsVertexAttributesRef& InAttributesRef |
SkinWeightsAttributesRef.h | ||
FSkinWeightsVertexAttributesRef & operator=
(
FSkinWeightsVertexAttributesRef&& InAttributesRef |
SkinWeightsAttributesRef.h |