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API > API/Runtime > API/Runtime/SkeletalMeshDescription
| Name | FSkinWeightsVertexAttributesConstRef |
| Type | class |
| Header File | /Engine/Source/Runtime/SkeletalMeshDescription/Public/SkinWeightsAttributesRef.h |
| Include Path | #include "SkinWeightsAttributesRef.h" |
Syntax
class FSkinWeightsVertexAttributesConstRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SkinWeightsAttributesRef.h | |||
| SkinWeightsAttributesRef.h | |||
| SkinWeightsAttributesRef.h | |||
FSkinWeightsVertexAttributesConstRef
(
const FSkinWeightsVertexAttributesRef& InAttribs |
Converting constructors from the non-const variant. | SkinWeightsAttributesRef.h | |
FSkinWeightsVertexAttributesConstRef
(
TVertexAttributesRef< TArrayAttribute< int32 > > InAttributesConstRef |
SkinWeightsAttributesRef.h | ||
FSkinWeightsVertexAttributesConstRef
(
TVertexAttributesRef< TArrayAttribute< const int32 > > InAttributesConstRef |
SkinWeightsAttributesRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributesConstRef | TVertexAttributesConstRef< TArrayAttribute< int32 > > | SkinWeightsAttributesRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVertexBoneWeightsConst Get
(
FVertexID InVertexIndex |
SkinWeightsAttributesRef.h | ||
bool IsValid() |
SkinWeightsAttributesRef.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinWeightsVertexAttributesConstRef & operator=
(
const FSkinWeightsVertexAttributesConstRef& InAttributesRef |
SkinWeightsAttributesRef.h | ||
FSkinWeightsVertexAttributesConstRef & operator=
(
FSkinWeightsVertexAttributesConstRef&& InAttributesRef |
SkinWeightsAttributesRef.h | ||
FSkinWeightsVertexAttributesConstRef & operator=
(
const FSkinWeightsVertexAttributesRef& InAttribs |
SkinWeightsAttributesRef.h |