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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FVariablePoleFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/VariablePoleFilter.h |
| Include Path | #include "DSP/VariablePoleFilter.h" |
Syntax
class FVariablePoleFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVariablePoleFilter() |
DSP/VariablePoleFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumChannels | int32 | DSP/VariablePoleFilter.h | ||
| NumFilters | int32 | DSP/VariablePoleFilter.h | ||
| Type | EBiquadFilter::Type | DSP/VariablePoleFilter.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Filters | TArray< FBiquadFilter > | DSP/VariablePoleFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FBiquadFilter > & GetFilters() |
DSP/VariablePoleFilter.h | ||
void Init
(
EFilterOrder InOrder, |
DSP/VariablePoleFilter.h | ||
void ProcessAudioBuffer
(
const float* InFrame, |
DSP/VariablePoleFilter.h | ||
void ProcessAudioFrame
(
const float* InFrame, |
DSP/VariablePoleFilter.h | ||
void Reset() |
DSP/VariablePoleFilter.h | ||
void SetParams
(
const EBiquadFilter::Type InFilterType, |
DSP/VariablePoleFilter.h |