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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FStateVariableFilter
| Name | FFilterState |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Filter.h |
| Include Path | #include "DSP/Filter.h" |
Syntax
struct FFilterState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFilterState() |
DSP/Filter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Z1_1 | float | DSP/Filter.h | ||
| Z1_2 | float | DSP/Filter.h |