Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FSphericalHarmonicCalculator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeSoundfieldChannelGains
(
const int32 Order, |
DSP/SphericalHarmonicCalculator.h | ||
static void ComputeSoundfieldChannelGains
(
const int32 Order, |
DSP/SphericalHarmonicCalculator.h |
ComputeSoundfieldChannelGains(const int32, const float, const float, float *)
| Name | ComputeSoundfieldChannelGains |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SphericalHarmonicCalculator.h |
| Include Path | #include "DSP/SphericalHarmonicCalculator.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/SphericalHarmonicCalculator.cpp |
static void ComputeSoundfieldChannelGains
(
const int32 Order,
const float Azimuth,
const float Elevation,
float * OutGains
)
ComputeSoundfieldChannelGains(const int32, const float, const float, TArrayView< float >)
| Name | ComputeSoundfieldChannelGains |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SphericalHarmonicCalculator.h |
| Include Path | #include "DSP/SphericalHarmonicCalculator.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/SphericalHarmonicCalculator.cpp |
static void ComputeSoundfieldChannelGains
(
const int32 Order,
const float Azimuth,
const float Elevation,
TArrayView< float > OutGains
)