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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FSpectrumAnalyzerSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/SpectrumAnalyzer.h |
| Include Path | #include "DSP/SpectrumAnalyzer.h" |
Syntax
struct FSpectrumAnalyzerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpectrumAnalyzerSettings() |
DSP/SpectrumAnalyzer.h |
Enums
Public
| Name | Remarks |
|---|---|
| EFFTSize | Actual FFT size used. For FSpectrumAnalyzer, we never zero pad the input buffer. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FFTSize | EFFTSize | DSP/SpectrumAnalyzer.h | ||
| HopSize | float | Hop size as a percentage of FFTSize. | DSP/SpectrumAnalyzer.h | |
| WindowType | EWindowType | DSP/SpectrumAnalyzer.h |