Navigation
API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FSlowAdaptiveGainControl
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DSP/VoiceProcessing.h | |||
FSlowAdaptiveGainControl
(
float InGainTarget, |
InGainTarget is our target running linear gain. | DSP/VoiceProcessing.h |
FSlowAdaptiveGainControl()
| Name | FSlowAdaptiveGainControl |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/VoiceProcessing.h |
| Include Path | #include "DSP/VoiceProcessing.h" |
FSlowAdaptiveGainControl()
FSlowAdaptiveGainControl(float, int32, float, float)
Description
InGainTarget is our target running linear gain. InAdaptiveRate is the time it will take to respond to changes in amplitude, in numbers of buffer callbacks. InGainMin is the most we will attenuate the input signal. InGainMax is the most we will amplify the input signal.
| Name | FSlowAdaptiveGainControl |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/VoiceProcessing.h |
| Include Path | #include "DSP/VoiceProcessing.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/VoiceProcessing.cpp |
FSlowAdaptiveGainControl
(
float InGainTarget,
int32 InAdaptiveRate,
float InGainMin,
float InGainMax
)