| Bandwidth |
float |
Frequency bandwidth of audio going into input diffusers. 0.999 is full bandwidth. |
DSP/Reverb.h |
|
| Dampening |
float |
The amount of high-frequency dampening in plate feedback paths. |
DSP/Reverb.h |
|
| Decay |
float |
The amount of decay in the feedback path. Lower value is larger reverb time. |
DSP/Reverb.h |
|
| Density |
float |
The amount of diffusion in decay path. Larger values is a more dense reverb. |
DSP/Reverb.h |
|
| Diffusion |
float |
Amount of input diffusion (larger value results in more diffusion) |
DSP/Reverb.h |
|
| EarlyReflections |
FEarlyReflectionsSettings |
The settings for the early reflections part of the reverb. |
DSP/Reverb.h |
|
| LateDelayMsec |
float |
Milliseconds for the predelay. |
DSP/Reverb.h |
|
| LateGain |
float |
Initial attenuation of audio after it leaves the predelay. |
DSP/Reverb.h |
|
| Wetness |
float |
The amount of output wetness of the reverb as a whole. |
DSP/Reverb.h |
|