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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FPlateReverb
Plate data struction to organize each plate's delay lines and filters.
| Name | FPlate |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Reverb.h |
| Include Path | #include "DSP/Reverb.h" |
Syntax
struct FPlate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlate() |
DSP/Reverb.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| APF | FDelayAPF | DSP/Reverb.h | ||
| Delay1 | FDelay | DSP/Reverb.h | ||
| Delay2 | FDelay | DSP/Reverb.h | ||
| LPF | FOnePoleLPF | DSP/Reverb.h | ||
| ModulatedAPF | FDelayAPF | DSP/Reverb.h | ||
| ModulatedBaseDelayMsec | float | DSP/Reverb.h | ||
| ModulatedDeltaDelayMsec | float | DSP/Reverb.h | ||
| PreviousSample | float | Sample output of tank. | DSP/Reverb.h |