Navigation
API > API/Runtime > API/Runtime/SignalProcessing
Pink noise generator 1/Frequency noise spectrum
| Name | FPinkNoise |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Noise.h |
| Include Path | #include "DSP/Noise.h" |
Syntax
class FPinkNoise
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPinkNoise () |
Constructor. Without seed argument, uses Cpu cycles to chose one at "random" | DSP/Noise.h | |
FPinkNoise
(
int32 InRandomSeed |
Constructor with seed input | DSP/Noise.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A0 | float | DSP/Noise.h | ||
| Noise | FWhiteNoise | DSP/Noise.h | ||
| X_Z | float | DSP/Noise.h | ||
| Y_Z | float | DSP/Noise.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Generate() |
Generate next sample of pink noise. | DSP/Noise.h | |
void SetFilterGain
(
float InFilterGain |
Set Pink Noise Filter Gain (default -3db) | DSP/Noise.h |