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| Name | FLinearPitchShifter |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/InterpolatedLinearPitchShifter.h |
| Include Path | #include "DSP/InterpolatedLinearPitchShifter.h" |
Syntax
class FLinearPitchShifter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearPitchShifter
(
int32 InNumChannels |
Ctor | DSP/InterpolatedLinearPitchShifter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentIndex | float | DSP/InterpolatedLinearPitchShifter.h | ||
| InterpFramesRemaining | int32 | DSP/InterpolatedLinearPitchShifter.h | ||
| InterpLengthFrames | int32 | DSP/InterpolatedLinearPitchShifter.h | ||
| NumChannels | int32 | DSP/InterpolatedLinearPitchShifter.h | ||
| PitchShiftRatio | FParam | DSP/InterpolatedLinearPitchShifter.h | ||
| PreviousFrame | TArray< float > | DSP/InterpolatedLinearPitchShifter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 ProcessAudio
(
const TArrayView< float > InputBuffer, |
Sample rate converts the input audio buffer and pushes converted audio to the output circular buffer. | DSP/InterpolatedLinearPitchShifter.h | |
void Reset
(
int32 InNumChannels, |
DSP/InterpolatedLinearPitchShifter.h | ||
void UpdatePitchShift
(
float InNewPitchSemitones |
DSP/InterpolatedLinearPitchShifter.h |