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Structure to hold the various delay line tap outputs produced from a plate.
| |
|
| Name |
FLateReflectionsPlateOutputs |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/SignalProcessing/Public/DSP/LateReflectionsFast.h |
| Include Path |
#include "DSP/LateReflectionsFast.h" |
Syntax
struct FLateReflectionsPlateOutputs
Constants
| Name |
Type |
Remarks |
Include Path |
| NumTaps |
const int32 |
Number of tap locations in plate reverb. |
DSP/LateReflectionsFast.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Output |
FAlignedFloatBuffer |
Output sample buffer. |
DSP/LateReflectionsFast.h |
|
| Taps |
FAlignedFloatBuffer |
Tap sample buffers. |
DSP/LateReflectionsFast.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void ResizeAndZero
(
int32 InNumSamples
)
|
Resizes and zero all buffers in structure. |
DSP/LateReflectionsFast.h |
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