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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FDynamicsProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudioFrame
(
const float* InFrame, |
DSP/DynamicsProcessor.h | ||
void ProcessAudioFrame
(
const float* InFrame, |
DSP/DynamicsProcessor.h |
ProcessAudioFrame(const float , float , const float *)
| Name | ProcessAudioFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include Path | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
void ProcessAudioFrame
(
const float * InFrame,
float * OutFrame,
const float * InKeyFrame
)
ProcessAudioFrame(const float , float , const float , float )
| Name | ProcessAudioFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/DynamicsProcessor.h |
| Include Path | #include "DSP/DynamicsProcessor.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/DynamicsProcessor.cpp |
void ProcessAudioFrame
(
const float * InFrame,
float * OutFrame,
const float * InKeyFrame,
float * OutGain
)