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Parameters for creating 2D channel maps.
| Name | FChannelMapParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/ChannelMap.h |
| Include Path | #include "DSP/ChannelMap.h" |
Syntax
struct FChannelMapParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCenterChannelOnly | bool | If true and (NumInputChannels == 1) and the output format has a center channel, then the mono channel will be routed directly to the center channel. | DSP/ChannelMap.h | |
| MonoUpmixMethod | EChannelMapMonoUpmixMethod | Method for upmixing mono audio (only used if NumInputChannels == 1) | DSP/ChannelMap.h | |
| NumInputChannels | int32 | Number of channels in the input audio. | DSP/ChannelMap.h | |
| NumOutputChannels | int32 | Number of channels in the output audio. | DSP/ChannelMap.h | |
| Order | EChannelMapOrder | Order of gain coefficients in the output channel map. | DSP/ChannelMap.h |