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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/FBufferLinearEase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Update
(
FAlignedFloatBuffer& InSourceValues |
Performs Vectorized update of SourceValues float buffer. Returns true if interpolation is complete | DSP/BufferVectorOperations.h | |
bool Update
(
uint32 StepsToJumpForward, |
Update overloaded to let you jump forward more than a single time-step | DSP/BufferVectorOperations.h |
Update(FAlignedFloatBuffer &)
Description
Performs Vectorized update of SourceValues float buffer. Returns true if interpolation is complete
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/BufferVectorOperations.h |
| Include Path | #include "DSP/BufferVectorOperations.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/BufferVectorOperations.cpp |
bool Update
(
FAlignedFloatBuffer & InSourceValues
)
Update(uint32, FAlignedFloatBuffer &)
Description
Update overloaded to let you jump forward more than a single time-step
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/BufferVectorOperations.h |
| Include Path | #include "DSP/BufferVectorOperations.h" |
| Source | /Engine/Source/Runtime/SignalProcessing/Private/BufferVectorOperations.cpp |
bool Update
(
uint32 StepsToJumpForward,
FAlignedFloatBuffer & InSourceValues
)