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Unreal Engine C++ API Reference > Runtime > SignalProcessing > DSP > FBaseChannelFormatConverter
Inheritance Hierarchy
- FBaseChannelFormatConverter::FChannelMixEntry
- FBaseChannelFormatConverter::FChannelMixState
References
Module | SignalProcessing |
Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/AudioChannelFormatConverter.h |
Include | #include "DSP/AudioChannelFormatConverter.h" |
Syntax
struct FChannelMixState : public Audio::FBaseChannelFormatConverter::FChannelMixEntry
Remarks
Channel mix entry holds current and next gain levels for a mix entry.
Variables
Type | Name | Description | |
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bool | bFadeToNextGain | |
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float | NextGain |
Constructors
Type | Name | Description | |
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FChannelMixState
(
const FChannelMixEntry& InEntry |