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API > API/Runtime > API/Runtime/SignalProcessing > API/Runtime/SignalProcessing/DSP
References
| Module | SignalProcessing |
| Header | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Granulator.h |
| Include | #include "DSP/Granulator.h" |
Syntax
namespace Audio
{
enum EGranularSynthMode
{
Synthesis,
Granulation,
Count,
}
}
Values
| Name | Description |
|---|---|
| Synthesis | |
| Granulation | |
| Count |
Remarks
Sliding Window implementation which enables ranged for loop iteration over sequential input buffers of varying length.