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Structure for UStruct serialization policies.
| Name | FStructSerializerPolicies |
| Type | struct |
| Header File | /Engine/Source/Runtime/Serialization/Public/StructSerializer.h |
| Include Path | #include "StructSerializer.h" |
Syntax
struct FStructSerializerPolicies
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructSerializerPolicies() |
Default constructor. | StructSerializer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MapSerialization | EStructSerializerMapPolicies | Policies dicting how maps are being written out | StructSerializer.h | |
| NullValues | EStructSerializerNullValuePolicies | Holds the policy for null values. | StructSerializer.h | |
| PropertyFilter | TFunction< bool(const FProperty *, const FProperty *)> | Predicate for performing advanced filtering of struct properties. | StructSerializer.h | |
| ReferenceLoops | EStructSerializerReferenceLoopPolicies | Holds the policy for reference loops. | StructSerializer.h |