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Structure for UStruct serialization policies.
| Name | FStructDeserializerPolicies |
| Type | struct |
| Header File | /Engine/Source/Runtime/Serialization/Public/StructDeserializer.h |
| Include Path | #include "StructDeserializer.h" |
Syntax
struct FStructDeserializerPolicies
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructDeserializerPolicies() |
Default constructor. | StructDeserializer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MapPolicies | EStructDeserializerMapPolicies | Policy about map property deserialization | StructDeserializer.h | |
| MissingFields | EStructDeserializerErrorPolicies | Holds the policy for handling missing fields. | StructDeserializer.h | |
| PropertyFilter | TFunction< bool(const FProperty *, const FProperty *)> | Predicate for performing advanced filtering of struct properties. | StructDeserializer.h |