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API > API/Runtime > API/Runtime/Renderer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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HairStrandsInterface.h |
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InstanceCulling/InstanceCullingContext.h |
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InstanceCulling/InstanceCullingContext.h |
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MeshPassProcessor.h |
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MeshPassProcessor.h |
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MeshPassProcessor.h |
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MeshPassProcessor.h |
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MeshPassProcessor.h |
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PrimitiveSceneInfo.h |
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SceneRenderTargetParameters.h |
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SceneRenderTargetParameters.h |
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ScreenPass.h |
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VariableRateShadingImageManager.h |
|
operator&=(ERDGImportedBufferFlags &, ERDGImportedBufferFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/HairStrandsInterface.h |
| Include Path |
#include "HairStrandsInterface.h" |
ERDGImportedBufferFlags & operator&=
(
ERDGImportedBufferFlags & Lhs,
ERDGImportedBufferFlags Rhs
)
operator&=(EInstanceCullingFlags &, EInstanceCullingFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path |
#include "InstanceCulling/InstanceCullingContext.h" |
EInstanceCullingFlags & operator&=
(
EInstanceCullingFlags & Lhs,
EInstanceCullingFlags Rhs
)
operator&=(FInstanceCullingContext::EInstanceFlags &, FInstanceCullingContext::EInstanceFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include Path |
#include "InstanceCulling/InstanceCullingContext.h" |
FInstanceCullingContext::EInstanceFlags & operator&=
(
FInstanceCullingContext::EInstanceFlags & Lhs,
FInstanceCullingContext::EInstanceFlags Rhs
)
operator&=(EFVisibleMeshDrawCommandFlags &, EFVisibleMeshDrawCommandFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
EFVisibleMeshDrawCommandFlags & operator&=
(
EFVisibleMeshDrawCommandFlags & Lhs,
EFVisibleMeshDrawCommandFlags Rhs
)
operator&=(EMeshDrawCommandCullingPayloadFlags &, EMeshDrawCommandCullingPayloadFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
EMeshDrawCommandCullingPayloadFlags & operator&=
(
EMeshDrawCommandCullingPayloadFlags & Lhs,
EMeshDrawCommandCullingPayloadFlags Rhs
)
operator&=(EMeshPassFeatures &, EMeshPassFeatures)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
EMeshPassFeatures & operator&=
(
EMeshPassFeatures & Lhs,
EMeshPassFeatures Rhs
)
operator&=(EDrawingPolicyOverrideFlags &, EDrawingPolicyOverrideFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
EDrawingPolicyOverrideFlags & operator&=
(
EDrawingPolicyOverrideFlags & Lhs,
EDrawingPolicyOverrideFlags Rhs
)
operator&=(EMeshPassFlags &, EMeshPassFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
EMeshPassFlags & operator&=
(
EMeshPassFlags & Lhs,
EMeshPassFlags Rhs
)
operator&=(EUpdateStaticMeshFlags &, EUpdateStaticMeshFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include Path |
#include "PrimitiveSceneInfo.h" |
EUpdateStaticMeshFlags & operator&=
(
EUpdateStaticMeshFlags & Lhs,
EUpdateStaticMeshFlags Rhs
)
operator&=(ESceneTextureSetupMode &, ESceneTextureSetupMode)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path |
#include "SceneRenderTargetParameters.h" |
ESceneTextureSetupMode & operator&=
(
ESceneTextureSetupMode & Lhs,
ESceneTextureSetupMode Rhs
)
operator&=(EMobileSceneTextureSetupMode &, EMobileSceneTextureSetupMode)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path |
#include "SceneRenderTargetParameters.h" |
EMobileSceneTextureSetupMode & operator&=
(
EMobileSceneTextureSetupMode & Lhs,
EMobileSceneTextureSetupMode Rhs
)
operator&=(EScreenPassDrawFlags &, EScreenPassDrawFlags)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
EScreenPassDrawFlags & operator&=
(
EScreenPassDrawFlags & Lhs,
EScreenPassDrawFlags Rhs
)
| |
|
| Name |
operator&= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
| Include Path |
#include "VariableRateShadingImageManager.h" |
FVariableRateShadingImageManager::EVRSSourceType & operator&=
(
FVariableRateShadingImageManager::EVRSSourceType & Lhs,
FVariableRateShadingImageManager::EVRSSourceType Rhs
)