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API > API/Runtime > API/Runtime/Renderer
| Name | TMeshProcessorShaders |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
template<typename VertexType, typename PixelType, typename GeometryType, typename RayTracingType, typename ComputeType>
struct TMeshProcessorShaders
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMeshProcessorShaders() |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComputeShader | TShaderRef< ComputeType > | MeshPassProcessor.h | ||
| GeometryShader | TShaderRef< GeometryType > | MeshPassProcessor.h | ||
| PixelShader | TShaderRef< PixelType > | MeshPassProcessor.h | ||
| VertexShader | TShaderRef< VertexType > | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshProcessorShaders GetUntypedShaders() |
MeshPassProcessor.h |