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Interface for implementing third party temporal upscaler.
| Name | ITemporalUpscaler |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/TemporalUpscaler.h |
| Include Path | #include "TemporalUpscaler.h" |
Syntax
class ITemporalUpscaler : public ISceneViewFamilyExtention
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITemporalUpscaler() |
TemporalUpscaler.h |
Structs
| Name | Remarks |
|---|---|
| FInputs | Inputs of the temporal upscaler. |
| FOutputs | Outputs of the third party temporal upscaler. |
Interfaces
| Name | Remarks |
|---|---|
| IHistory | Ref counted history to be saved in the history. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOutputs AddPasses
(
FRDGBuilder& GraphBuilder, |
Adds the necessary passes into RDG for temporal upscaling the rendering resolution to desired output res. | TemporalUpscaler.h | |
ITemporalUpscaler * Fork_GameThread
(
const FSceneViewFamily& ViewFamily |
TemporalUpscaler.h | ||
const TCHAR * GetDebugName () |
Debug name of the history. | TemporalUpscaler.h | |
float GetMaxUpsampleResolutionFraction() |
TemporalUpscaler.h | ||
float GetMinUpsampleResolutionFraction() |
TemporalUpscaler.h |