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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/IPathTracingSpatialTemporalDenoi-
Inputs of the path tracing denoiser.
| Name | FInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/PathTracingDenoiser.h |
| Include Path | #include "PathTracingDenoiser.h" |
Syntax
struct FInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlbedoTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| bForceSpatialDenoiserOnly | bool | PathTracingDenoiser.h | ||
| ColorTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| DenoisingFrameId | int | PathTracingDenoiser.h | ||
| DepthTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| FlowTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| NormalTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| OutputTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| PrevHistory | TRefCountPtr< IHistory > | The history of the previous frame set by FOutputs::NewHistory. | PathTracingDenoiser.h | |
| PreviousOutputTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| VarianceTex | FRDGTextureRef | PathTracingDenoiser.h |