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Interface for implementing third party path tracing spatial denoiser.
| Name | IPathTracingDenoiser |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/PathTracingDenoiser.h |
| Include Path | #include "PathTracingDenoiser.h" |
Syntax
class IPathTracingDenoiser
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPathTracingDenoiser() |
PathTracingDenoiser.h |
Structs
| Name | Remarks |
|---|---|
| FInputs | Inputs of the path tracing denoiser. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPasses
(
FRDGBuilder& GraphBuilder, |
Adds the necessary passes into RDG for denoising. | PathTracingDenoiser.h | |
virtual bool NeedTextureCreateExtraFlags() |
PathTracingDenoiser.h |