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API > API/Runtime > API/Runtime/Renderer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScreenPassTextureInput GetScreenPassTextureInput
(
FScreenPassTexture Input, |
ScreenPass.h | ||
FScreenPassTextureSliceInput GetScreenPassTextureInput
(
FScreenPassTextureSlice Input, |
ScreenPass.h | ||
FScreenPassTextureInput GetScreenPassTextureInput
(
FScreenPassTexture TexturePair, |
|||
FScreenPassTextureSliceInput GetScreenPassTextureInput
(
FScreenPassTextureSlice TexturePair, |
GetScreenPassTextureInput(FScreenPassTexture, FRHISamplerState *)
| Name | GetScreenPassTextureInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTextureInput GetScreenPassTextureInput
(
FScreenPassTexture Input,
FRHISamplerState * Sampler
)
GetScreenPassTextureInput(FScreenPassTextureSlice, FRHISamplerState *)
| Name | GetScreenPassTextureInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
FScreenPassTextureSliceInput GetScreenPassTextureInput
(
FScreenPassTextureSlice Input,
FRHISamplerState * Sampler
)
GetScreenPassTextureInput(FScreenPassTexture, FRHISamplerState *)
| Name | GetScreenPassTextureInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
| Include Path | #include "ScreenPass.inl" |
FScreenPassTextureInput GetScreenPassTextureInput
(
FScreenPassTexture TexturePair,
FRHISamplerState * Sampler
)
GetScreenPassTextureInput(FScreenPassTextureSlice, FRHISamplerState *)
| Name | GetScreenPassTextureInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
| Include Path | #include "ScreenPass.inl" |
FScreenPassTextureSliceInput GetScreenPassTextureInput
(
FScreenPassTextureSlice TexturePair,
FRHISamplerState * Sampler
)