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ShaderPrint parameter struct declaration.
| Name | FShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/ShaderPrintParameters.h |
| Include Path | #include "ShaderPrintParameters.h" |
Syntax
class FShaderParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderParameters() |
ShaderPrintParameters.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdCommon | |
| zzNextMemberIdShaderPrint_RWEntryBuffer | |
| zzNextMemberIdShaderPrint_StateBuffer |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | ShaderPrintParameters.h | |
| zzLastMemberId | zzNextMemberIdShaderPrint_RWEntryBuffer | ShaderPrintParameters.h | |
| zzMemberFunc | zzFuncPtr(*) | ShaderPrintParameters.h | |
| zzMemberIdCommon | zzFirstMemberId | ShaderPrintParameters.h | |
| zzMemberIdShaderPrint_RWEntryBuffer | zzNextMemberIdShaderPrint_StateBuffer | ShaderPrintParameters.h | |
| zzMemberIdShaderPrint_StateBuffer | zzNextMemberIdCommon | ShaderPrintParameters.h | |
| zzTThisStruct | FShaderParameters | ShaderPrintParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Common | TShaderParameterTypeInfo< TUniformBufferBinding< FShaderPrintCommonParameters > >::TAlignedType | ShaderPrintParameters.h | ||
| ShaderPrint_RWEntryBuffer | TShaderResourceParameterTypeInfo< FRDGBufferUAV * >::TAlignedType | ShaderPrintParameters.h | ||
| ShaderPrint_StateBuffer | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | ShaderPrintParameters.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FShaderParameters& InContents, |
ShaderPrintParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
ShaderPrintParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdCommon, |
ShaderPrintParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdShaderPrint_StateBuffer, |
ShaderPrintParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdShaderPrint_RWEntryBuffer, |
ShaderPrintParameters.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
ShaderPrintParameters.h |