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The vertex shader used by DrawScreenPass to draw a rectangle.
| Name | FScreenPassVS |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
class FScreenPassVS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FScreenPassVS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
ScreenPass.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FScreenPassVS | ScreenPass.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FScreenPassVS >::Type | ScreenPass.h | |
| ShaderMapType | FGlobalShaderMap | ScreenPass.h | |
| ShaderMetaType | FGlobalShaderType | ScreenPass.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | ScreenPass.h | |
| InterfaceType | ETypeLayoutInterface::Type | ScreenPass.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | ScreenPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RENDERER_API const FTypeLayoutDesc & GetTypeLayout() |
ScreenPass.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
ScreenPass.h | ||
static FShader * ConstructSerializedInstance() |
ScreenPass.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
ScreenPass.h | ||
static RENDERER_APIShaderMetaType & GetStaticType() |
ScreenPass.h | ||
static void InternalDestroy
(
void* Object, |
ScreenPass.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
ScreenPass.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
ScreenPass.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ScreenPass.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
ScreenPass.h | ||
static RENDERER_APIFTypeLayoutDesc & StaticGetTypeLayout() |
ScreenPass.h |