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Unreal Engine C++ API Reference > Runtime > Renderer
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
Include | #include "ScreenPass.h" |
Syntax
class FScreenPassTextureInput
Remarks
A utility shader parameter struct containing the viewport, texture, and sampler for a unique texture input to a shader.
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | Sampler | |
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TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | Texture | |
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FScreenPassTextureViewportParameters::FTypeInfo::TAlignedType | Viewport |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FScreenPassTextureInput& InContents, |
|
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |