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Collects scene UB members during static initialization, and uses these to construct the buffer layout during Main.
| Name | FSceneUniformBufferTypeRegistry |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
Syntax
class FSceneUniformBufferTypeRegistry
Classes
| Name | Remarks |
|---|---|
| FImpl |
Structs
| Name | Remarks |
|---|---|
| FMemberInfo |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemberId | int | SceneUniformBuffer.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMemberId RegisterMember
(
const TCHAR* Name, |
Must be called during static initialization. | SceneUniformBuffer.h |