Navigation
API > API/Runtime > API/Runtime/Renderer
| Name | FSceneUniformBufferMemberRegistration |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path | #include "SceneUniformBuffer.h" |
Syntax
class FSceneUniformBufferMemberRegistration
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneUniformBufferMemberRegistration
(
const TCHAR* Name |
Called during static initialization. | SceneUniformBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneUniformBufferMemberRegistration() |
SceneUniformBuffer.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMemberId | FSceneUniformBufferTypeRegistry::FMemberId | SceneUniformBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultValueConstructor | FShaderParameterStructConstructor | SceneUniformBuffer.h | ||
| MemberId | FMemberId | SceneUniformBuffer.h | ||
| Name | FString | SceneUniformBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Commit() |
Called at runtime. | SceneUniformBuffer.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CommitAll() |
SceneUniformBuffer.h | ||
static TArray< FSceneUniformBufferMemberRegistration * > & GetInstances() |
SceneUniformBuffer.h | ||
static void Register
(
FSceneUniformBufferMemberRegistration& Entry |
SceneUniformBuffer.h |