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API > API/Runtime > API/Runtime/Renderer
| Name | FSceneTextureExtractsParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
| Include Path | #include "SceneRenderTargetParameters.h" |
Syntax
class FSceneTextureExtractsParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneTextureExtractsParameters() |
SceneRenderTargetParameters.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdMobileSceneTextures | |
| zzNextMemberIdSceneTextures |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneRenderTargetParameters.h | |
| zzLastMemberId | zzNextMemberIdMobileSceneTextures | SceneRenderTargetParameters.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneRenderTargetParameters.h | |
| zzMemberIdMobileSceneTextures | zzNextMemberIdSceneTextures | SceneRenderTargetParameters.h | |
| zzMemberIdSceneTextures | zzFirstMemberId | SceneRenderTargetParameters.h | |
| zzTThisStruct | FSceneTextureExtractsParameters | SceneRenderTargetParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MobileSceneTextures | TShaderParameterTypeInfo< TUniformBufferBinding< FMobileSceneTextureUniformParameters > >::TAlignedType | SceneRenderTargetParameters.h | ||
| SceneTextures | TShaderParameterTypeInfo< TUniformBufferBinding< FSceneTextureUniformParameters > >::TAlignedType | SceneRenderTargetParameters.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FSceneTextureExtractsParameters& InContents, |
SceneRenderTargetParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneRenderTargetParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSceneTextures, |
SceneRenderTargetParameters.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdMobileSceneTextures, |
SceneRenderTargetParameters.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneRenderTargetParameters.h |