Navigation
API > API/Runtime > API/Runtime/Renderer
| Name | FRegisterPassProcessorCreateFunction |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
class FRegisterPassProcessorCreateFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegisterPassProcessorCreateFunction
(
PassProcessorCreateFunction CreateFunction, |
MeshPassProcessor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRegisterPassProcessorCreateFunction() |
MeshPassProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PassType | EMeshPass::Type | MeshPassProcessor.h | ||
| ShadingPath | EShadingPath | MeshPassProcessor.h |