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API > API/Runtime > API/Runtime/Renderer
| Name | FRayTracingMeshCommandStorage |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include Path | #include "RayTracingMeshDrawCommands.h" |
Syntax
class FRayTracingMeshCommandStorage
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Allocator | FSpanAllocator | RayTracingMeshDrawCommands.h | ||
| Array | TArray< FRayTracingMeshCommand > | RayTracingMeshDrawCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 Allocate
(
int32 Num |
RayTracingMeshDrawCommands.h | ||
void Free
(
int32 StartOffset, |
RayTracingMeshDrawCommands.h | ||
bool IsEmpty() |
RayTracingMeshDrawCommands.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRayTracingMeshCommand & operator[]
(
int32 Index |
RayTracingMeshDrawCommands.h | ||
const FRayTracingMeshCommand & operator[]
(
int32 Index |
RayTracingMeshDrawCommands.h |