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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPassProcessor
(
const FScene* InScene, |
MeshPassProcessor.h | ||
FMeshPassProcessor
(
EMeshPass::Type InMeshPassType, |
MeshPassProcessor.h | ||
FMeshPassProcessor
(
const TCHAR* InMeshPassName, |
MeshPassProcessor.h |
FMeshPassProcessor(const FScene , ERHIFeatureLevel::Type, const FSceneView , FMeshPassDrawListContext *)
| Name | FMeshPassProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshPassProcessor
(
const FScene * InScene,
ERHIFeatureLevel::Type InFeatureLevel,
const FSceneView * InViewIfDynamicMeshCommand,
FMeshPassDrawListContext * InDrawListContext
)
FMeshPassProcessor(EMeshPass::Type, const FScene , ERHIFeatureLevel::Type, const FSceneView , FMeshPassDrawListContext *)
| Name | FMeshPassProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
FMeshPassProcessor
(
EMeshPass::Type InMeshPassType,
const FScene * InScene,
ERHIFeatureLevel::Type InFeatureLevel,
const FSceneView * InViewIfDynamicMeshCommand,
FMeshPassDrawListContext * InDrawListContext
)
FMeshPassProcessor(const TCHAR , const FScene , ERHIFeatureLevel::Type, const FSceneView , FMeshPassDrawListContext )
| Name | FMeshPassProcessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
FMeshPassProcessor
(
const TCHAR * InMeshPassName,
const FScene * InScene,
ERHIFeatureLevel::Type InFeatureLevel,
const FSceneView * InViewIfDynamicMeshCommand,
FMeshPassDrawListContext * InDrawListContext
)