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Base class of all shaders that need material and vertex factory parameters.
| Name | FMeshMaterialShader |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include Path | #include "MeshMaterialShader.h" |
Syntax
class FMeshMaterialShader : public FMaterialShader
Inheritance Hierarchy
- FShader → FMaterialShader → FMeshMaterialShader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshMaterialShader.h | |||
FMeshMaterialShader
(
const FMeshMaterialShaderType::CompiledShaderInitializerType& Initializer |
MeshMaterialShader.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FMeshMaterialShader | MeshMaterialShader.h | |
| FPermutationParameters | FMeshMaterialShaderPermutationParameters | MeshMaterialShader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FMeshMaterialShader >::Type | MeshMaterialShader.h | |
| ShaderMetaType | FMeshMaterialShaderType | MeshMaterialShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | MeshMaterialShader.h | |
| InterfaceType | ETypeLayoutInterface::Type | MeshMaterialShader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VertexFactoryParameters | TMemoryImagePtr< FVertexFactoryShaderParameters > | MeshMaterialShader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetElementShaderBindings
(
const FShaderMapPointerTable& PointerTable, |
MeshMaterialShader.h | ||
void GetShaderBindings
(
const FScene* Scene, |
MeshMaterialShader.h | ||
RENDERER_API const FTypeLayoutDesc & GetTypeLayout() |
MeshMaterialShader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetElementShaderBindings
(
const TShaderRefBase< ShaderType, PointerTableType >& Shader, |
MeshMaterialShader.h | ||
static void InternalDestroy
(
void* Object, |
MeshMaterialShader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MeshMaterialShader.h | ||
static RENDERER_APIFTypeLayoutDesc & StaticGetTypeLayout() |
MeshMaterialShader.h |