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API > API/Runtime > API/Runtime/Renderer
FVisibleMeshDrawCommand sort key.
| |
|
| Name |
FMeshDrawCommandSortKey |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
Syntax
class FMeshDrawCommandSortKey
Constants
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Background |
uint64 |
|
MeshPassProcessor.h |
|
| BasePass |
FMeshDrawCommandSortKey |
|
MeshPassProcessor.h |
|
| Distance |
uint64 |
|
MeshPassProcessor.h |
|
| FMeshDrawCommandSortKey |
union FMeshDrawCommandSortKey |
|
MeshPassProcessor.h |
|
| Generic |
FMeshDrawCommandSortKey |
|
MeshPassProcessor.h |
|
| Masked |
uint64 |
|
MeshPassProcessor.h |
|
| MeshIdInPrimitive |
uint64 |
|
MeshPassProcessor.h |
|
| PackedData |
uint64 |
|
MeshPassProcessor.h |
|
| PixelShaderHash |
uint64 |
|
MeshPassProcessor.h |
|
| Priority |
uint64 |
|
MeshPassProcessor.h |
|
| Translucent |
FMeshDrawCommandSortKey |
|
MeshPassProcessor.h |
|
| VertexShaderHash |
uint64 |
|
MeshPassProcessor.h |
|
Functions
Public
Operators