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API > API/Runtime > API/Runtime/Renderer
| Name | FMeshDrawCommandSceneArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshDrawCommandSceneArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDrawCommandSceneArgs() |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchedPrimitiveSlot | FUniformBufferStaticSlot | MeshPassProcessor.h | ||
| IndirectArgsBuffer | FRHIBuffer * | MeshPassProcessor.h | ||
| IndirectArgsByteOffset | uint32 | MeshPassProcessor.h | ||
| PrimitiveIdOffset | uint32 | MeshPassProcessor.h | ||
| PrimitiveIdsBuffer | FRHIBuffer * | MeshPassProcessor.h | ||
| RootConstants | TOptional< FUintVector4 > | MeshPassProcessor.h |