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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
FMeshDrawCommandSceneArgs |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
Syntax
struct FMeshDrawCommandSceneArgs
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FMeshDrawCommandSceneArgs()
|
|
MeshPassProcessor.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BatchedPrimitiveSlot |
FUniformBufferStaticSlot |
|
MeshPassProcessor.h |
|
| IndirectArgsBuffer |
FRHIBuffer * |
|
MeshPassProcessor.h |
|
| IndirectArgsByteOffset |
uint32 |
|
MeshPassProcessor.h |
|
| PrimitiveIdOffset |
uint32 |
|
MeshPassProcessor.h |
|
| PrimitiveIdsBuffer |
FRHIBuffer * |
|
MeshPassProcessor.h |
|
| RootConstants |
TOptional< FUintVector4 > |
|
MeshPassProcessor.h |
|
Functions
Public