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Container for mesh command data required by instance culling.
| Name | FMeshDrawCommandCullingPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshDrawCommandCullingPayload
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicMeshBoundsIndex | int32 | MeshPassProcessor.h | ||
| FMeshDrawCommandCullingPayload | union FMeshDrawCommandCullingPayload | MeshPassProcessor.h | ||
| LodIndex | uint32 | MeshPassProcessor.h | ||
| MaxScreenSize | uint32 | MeshPassProcessor.h | ||
| MinScreenSize | uint32 | MeshPassProcessor.h | ||
| PackedData | uint32 | MeshPassProcessor.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 PackScreenSize
(
float ScreenSize |
Pack screen sizes into fixed point 3.10. | MeshPassProcessor.h | |
static float UnpackScreenSize
(
uint32 PackedScreenSize |
MeshPassProcessor.h |