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API > API/Runtime > API/Runtime/Renderer
| Name | FMeshDrawCommandCount |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshDrawCommandCount
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPassProcessor.h | |||
FMeshDrawCommandCount
(
FMeshDrawCommandCount&& Other |
MeshPassProcessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Num | std::atomic< uint32 > | MeshPassProcessor.h |