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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMaterialShader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetViewParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
MaterialShader.h | ||
void SetViewParameters
(
TRHICommandList& RHICmdList, |
MaterialShader.h |
SetViewParameters(FRHIBatchedShaderParameters &, const FSceneView &, const TUniformBufferRef< FViewUniformShaderParameters > &)
| Name | SetViewParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void SetViewParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
const FSceneView & View,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer
)
SetViewParameters(TRHICommandList &, const ShaderRHIParamRef, const FSceneView &, const TUniformBufferRef< FViewUniformShaderParameters > &)
| Name | SetViewParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
| Include Path | #include "MaterialShader.h" |
template<typename ShaderRHIParamRef, typename TRHICommandList>
void SetViewParameters
(
TRHICommandList & RHICmdList,
const ShaderRHIParamRef ShaderRHI,
const FSceneView & View,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer
)